Numerous bugs, issues with grouping, a progression system that upset players, and the subscription model all led to the companies getting together and deciding they needed to go back to the drawing board to come up with an improved game. However, the initial joy that players felt when it was launched quickly turned to frustration. Back in 2014, after seven years of development, Bethesda and Zenimax finally released The Elder Scrolls Online, an MMORPG that fans of the series were frothing at the mouth for.